Diablo replace 1.1.0 patch notes: New options, stability modifications and bug fixes

Jul 18, 2023 at 7:30 PM
Diablo replace 1.1.0 patch notes: New options, stability modifications and bug fixes

Diablo 4 Season of the Malignant update

Diablo 4 Season of the Malignant replace (Image: BLIZZARD)

Blizzard has launched the primary main Diablo 4 gameplay replace, and simply in time for the beginning of Season 1. With the very first Diablo 4 season launching on July 20, Blizzard has launched a recent replace to arrange for the brand new content material. Unfortunately, the sport has been taken offline as a part of the brand new replace. According to Blizzard, Diablo 4 shall be offline for server upkeep from 6pm BST UK time till 9pm BST. As you may see from the patch notes under, the brand new replace makes all kinds of gameplay tweaks and bug fixes, in addition to numerous stability modifications for every character class. Fans can even anticipate numerous new content material when Season 1 drops, together with a brand new questline, new boss battles and new gear. Needless to say, followers can get probably the most out of the brand new season by buying the non-compulsory Premium Battle Pass, which incorporates numerous unique bonus gadgets and rewards. In the meantime, take a look at the replace 1.1.0 patch notes under…

Diablo 4 replace 1.1.0 patch notes in full….

6 Unique Items

General

Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine impact for 10-20 seconds after killing an Elite enemy. Can solely happen as soon as each 30 seconds.

Barbarian

Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have as much as a 20% likelihood to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold injury to them.

Druid

Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 injury to Nearby Poisoned enemies.

Necromancer

Lidless Wall (Unique Shield): Lucky Hit – While you’ve gotten an energetic Bone Storm, hitting an enemy outdoors of a Bone Storm has as much as a 5-25% likelihood to spawn a further Bone Storm at their location. Each of your energetic Sacrifice bonuses will increase the possibility by 25% and the whole variety of further Bone Storms you may have by +1.

Rogue

Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% likelihood to fireside an arrow that bounces off partitions and surroundings. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

The Oculus (Unique Wand): Gain the impact of the Teleport Enchantment without cost. When you Evade utilizing Teleport Enchantment, you might be taken to a random location.

7 New Legendary Aspects

General

Audacity (Utility Aspect): When there are not less than 5 Close enemies, Stun them for 2-4 seconds. This can solely happen as soon as each 20 seconds.

Craven (Mobility Aspect): You acquire 20-40% elevated Movement Speed when shifting away from Slowed or Chilled enemies.

Barbarian

Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who additionally Charge, dealing 50-100% of regular injury.

Druid

Subterranean (Offensive Aspect): Poison Creeper’s energetic additionally casts Landslide in a circle round you. Earth Skills deal 10-20% elevated injury to Poisoned enemies.

Necromancer

Gore Quills (Offensive Aspect): Blood Lance will eat Blood Orbs to additionally conjure lances from them. Each further Blood Lance offers 20-50% of regular injury and prioritizes focusing on un-lanced enemies.

Rogue

Pestilent Points (Offensive Aspect): Every third solid of Puncture is Poison Imbued with 100-150% of regular efficiency.

Sorcerer

Searing Wards (Offensive Aspect): After spending 200-100 Mana your subsequent Firewall is free to solid and can destroy incoming Small Missiles.

Bug Fixes

Accessibility

Made numerous enhancements from an accessibility perspective—primarily, many fixes to the Screen Reader the place it didn’t learn particular parts.

Challenges

Fixed a number of points the place particular Challenges wouldn’t present the right correct rewards or couldn’t be accomplished.

Fixed a number of points the place sure Challenges might be progressed via unintended means.

Fixed a number of points the place gamers might acquire progress for sure Challenges via the actions of different close by gamers.

Fixed a number of cases the place actions that ought to rely in direction of the factors for some Challenges weren’t counted.

Fixed a difficulty the place gamers wouldn’t obtain notifications for when certainly one of their buddies accomplished a Challenge.

Fixed a difficulty the place Feats of Strength weren’t accounted for when calculating Challenge completion share.

The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish problem stays unchanged.

Fixed a difficulty the place The Feats of Strength, One of the First and Earliest Experience, didn’t show all of the titles they rewarded.

Cooperative Play

Fixed a difficulty the place the digicam wasn’t functioning correctly when gamers had been far aside in Local Co-Op.

Fixed a difficulty the place NPC dialog containers would overlap if a number of Local Co-Op gamers talked to the identical NPC on the identical time.

Fixed a difficulty the place the Rogue’s Inner Sight would solely refill for one of many gamers in a Co-Op session.

Fixed a difficulty the place the Dark Potential problem can be granted to each gamers when both participant accomplished it, whatever the different participant’s progress.

Fixed a number of cases the place quest progress wouldn’t correctly synchronize, or quest development might be blocked for Local Co-Op gamers.

Fixed a number of points that occurred throughout cutscenes for Co-Op gamers.

Dungeons

Fixed a difficulty the place the participant wouldn’t have the ability to obtain sufficient animus to progress via the Hallowed Ossuary dungeon.

Fixed a difficulty the place the Stone carving within the Fallen Temple capstone dungeon would duplicate.

Fixed a difficulty the place the Monster Regen affix in a Nightmare Dungeon would additionally have an effect on buildings in that dungeon.

Fixed a difficulty the place the Goatman and Shambling Corpse enemies would repeatedly respawn within the Forsaken Quarry dungeon.

Fixed a difficulty the place the Sentinel enemies wouldn’t have weapons within the Bastion of Faith dungeon.

Fixed a difficulty the place the Bastion of Faith dungeon might generally not be accomplished.

Fixed a difficulty the place the participant might respawn behind a barrier within the Fallen Temple capstone dungeon.

Fixed a difficulty the place the map for the Crusader’s Cathedral dungeon was incomplete.

Fixed a difficulty the place the Curse of Indolence and the Curse of the Weak would stack even whereas the participant was lifeless within the Fallen Temple capstone dungeon.

Fixed a number of cases the place the Fog Door couldn’t be progressed via in some dungeons.

Fixed a difficulty the place the Monster Thorns affix in Nightmare Dungeons was reflecting Physical injury, it is going to now correctly mirror non-physical injury.

Fixed a difficulty the place Blood Boils wouldn’t correctly spawn within the Kor Dragan Barracks dungeon.

Fixed a difficulty the place Traps would deal extra injury than meant.

Fixed a difficulty the place stage scaling within the Level 100 Pinnacle dungeon was inconsistent.

Fixed a difficulty the place the Awakened Glyphstone wouldn’t spawn if the social gathering chief left the dungeon earlier than the dungeon was accomplished.

Bug fixes Gameplay

Barbarian

Fixed a difficulty the place the variety of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.

Fixed a difficulty the place Iron Maelstrom might be solid greater than 3 occasions quickly casting War Cry.

Fixed a difficulty the place stacking the Berserk Ripping, Skullbreaker, and Anemia features would permit the participant to deal excessive quantities of harm.

Fixed a difficulty the place the outer fringe of the quakes granted to Hammer of the Ancients by way of The Aspect of Ancestral Echoes was dealing way more injury than meant.

Druid

Fixed a difficulty the place Earth expertise and the Pulverize ability would eat two Overpower buffs concurrently.

Fixed a difficulty the place the bonus impact on Blood Howl from Nighthowler’s Aspect would apply twice to Wolf companions however under no circumstances for Ravens.

Fixed a difficulty the place Provocation passive stacks would not replace correctly after including extra factors to it.

Fixed a difficulty the place the automated transformation from Insatiable Fury would trigger the Ursine Strength key passive to not proc constantly.

Fixed a difficulty the place the Enhanced Pulverize buff wouldn’t take away itself whereas on the town.

Fixed a difficulty the place in search of Tornados produced by Stormchaser’s Aspect wouldn’t deal injury.

Fixed a difficulty the place Ravens’ passive injury didn’t enhance after the ability was upgraded.

Fixed a difficulty the place Rabies would deal no injury whereas standing very near an enemy.

Fixed a difficulty the place Stormclaw’s Aspect allowed Shred to do excessive quantities of harm.

Necromancer

Fixed a difficulty the place Necromancers couldn’t acquire daggers from the Purveyor of Curiosities.

Fixed a difficulty the place the Necromancer’s Minions would have their life bonuses deactivated whereas on the town.

Fixed a difficulty the place Bone Spear solid via Chilling Wind from an Elite enemy would improve the variety of generated Echoes for that solid.

Fixed a difficulty the place Enhanced Bone Spear might trigger erratic motion.

Fixed a difficulty the place cancelling Blood Mist when it is already off Cooldown would instantly recast it.

Rogue

Fixed a difficulty the place Shadow Step wouldn’t set off the Aspect of Uncanny Treachery if the goal was killed.

Fixed a difficulty the place Advanced Penetrating shot wouldn’t knock down different gamers in PvP play.

Fixed a difficulty the place Twisting Blades wouldn’t come again when the flexibility killed a Bloated Corpsefiend enemy.

Fixed a difficulty the place the Dash ability wouldn’t transfer the total distance if focusing on an enemy whereas utilizing a controller.

Fixed a difficulty the place the Eldritch Bounty Paragon node granted bonus resistances incorrectly.

Fixed a difficulty the place Rapid Fire had an additional arrow VFX that behaved erratically.

Fixed a difficulty the place the Awakened Glyphstone would not spawn for Rogue gamers utilizing Improved Barrage.

Sorcerer

Fixed a difficulty the place the Firebolt Enchantment impact didn’t contribute to the Combustion key passive.

Fixed a difficulty the place the passive stacks generated by Align the Elements might partially reset in an surprising manner.

Fixed a difficulty the place casting Deep Freeze would forestall the Ice Shard Enchantment impact from triggering.

Fixed a difficulty the place Aspect of Control was making use of its injury bonus 3 occasions for Staggered bosses.

Fixed a difficulty the place the Gravitational Aspect was showing weaker on two-handed weapons or amulets.

Fixed a difficulty the place the Enchantment impact for Chain Lightning had no visible monitoring bonus and will additionally unexpectedly drop off.

Fixed a difficulty the place Incinerate would instantly value 30 mana when solid along with the constant channeling mana value. Incinerate now correctly solely prices mana as it’s being channeled.

General

Fixed a number of cases the place gamers might unnaturally teleport throughout boss encounters.

Fixed a difficulty the place a chest within the Western Ways might be interacted with infinitely.

Fixed a difficulty the place the Eriman NPC couldn’t be interacted with in sure conditions.

Fixed a difficulty the place in any other case breakable objects on the earth wouldn’t be damaged when evading via them.

Fixed a number of cases the place the participant might keep away from injury from bosses in the event that they positioned themselves in a particular location.

Fixed a difficulty the place Forged Relics couldn’t be interacted with.

Fixed a difficulty the place monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze gamers in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.

Fixed a difficulty the place Cold Enchanted monsters froze gamers extra typically than meant in increased World Tiers.

Fixed a difficulty the place a chest might spawn that would offer infinite loot.

Gameplay Updates

General

Altar of Lilith Unlocks are actually account large.

Map discovery is now account large.

Whispers will not reward Sigil Dust.

Overall loot high quality has been considerably improved for Silent Chests.

The channel time for the Leave Dungeon capacity has been elevated from 3 to five seconds.

We have typically diminished the tendency for a lot of monsters to maneuver round in fight, in order that melee characters do not need to chase down their enemies as a lot.

Added PS5 Dual Sense Edge Wireless controller help for PC.

World Tier

World Tier II has had the next bonuses added:

Bonus Gold: Increased from 15% to twenty%.

Monsters now drop 15% extra gadgets.

Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will start to path behind the participant in Level after a sure level (as much as a most of 5 Levels behind). This change doesn’t have an effect on World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.

Experience

Reward expertise for finishing Whispers in World Tiers III and IV has been considerably elevated.

Helltide

Helltide monsters are actually 3 Levels increased than the participant as a substitute of two.

The Tortured Gift of Mysteries chest has had its value elevated to 250 Aberrant Cinders from 175.

All interactable objects in Helltide zones now have a small likelihood of dropping Aberrant Cinders.

BALANCE UPDATES

General

Aspects

Aspect of Disobedience most stacks diminished from 100 to 60, lowering most Bonus Armor % from 25%-50% to fifteen%-30%.

Aspect of Retribution bonus injury to Stunned diminished from 20-40% to 10-20%.

Exploiter’s Aspect bonus injury to Unstoppable diminished from 20-50% to 20-40%.

Starlight Aspect Resource restore elevated from 10-20 to 20-40.

Items

The Butcher’s Cleaver Slow elevated from 40-75% to 61-75%.

Drop Rate Adjustments:

Increased bonus to drop Ancestral and Sacred gadgets in Nightmare Dungeons from +5% to +10%.

Removed a 20% likelihood to drop an additional gear merchandise from Elite monsters outdoors of Nightmare Dungeons and Helltide.

Increased likelihood to drop an additional gear merchandise from Elite monsters in Nightmare Dungeons and Helltide by +10%.

Nightmare Dungeons now have a 50% likelihood to drop a 2nd Legendary merchandise upon completion.

Nightmare Dungeons now give 3 uncommon gadgets upon completion, up from 1.

Monsters

Increased monster HP scaling from 85% to 100% bonus per additional participant in a celebration.

Miscellaneous

Adjusted the scaling of the Greed Shrine to enhance its effectiveness all through the sport.

World bosses now drop potions extra typically.

There is not a restrict to what number of supplies you may refine into increased supplies without delay.