Diablo 4 replace 1.1.1 patch notes – Nice news for disenchanted Diablo followers

Aug 02, 2023 at 9:33 PM
Diablo 4 replace 1.1.1 patch notes – Nice news for disenchanted Diablo followers

Blizzard has posted the total checklist of patch notes for Diablo 4 replace 1.1.1 on PC, PlayStation and Xbox. The new replace shall be out there to obtain on all platforms from round 6pm BST UK time on August 8. Following on from a latest developer reside stream during which the studio outlined a number of the modifications coming to Diablo 4, Blizzard has now posted your complete set of replace 1.1.1 patch notes. The replace goals to rectify a number of the controversial modifications made as a part of the universally hated Season 1 replace in July.

As you may see from the patch notes under, replace 1.1.1 re-balances every character class to offer a extra thrilling expertise.

The Sorcerer, for instance, has a rise in Chain Lightning harm, in addition to a wider fireball radius.

The Barbarian’s Enhanced Charge assault will do double the harm, whereas Fury era is elevated for all fundamental expertise.

The Rogue additionally receives quite a few buffs, together with to the Rain of Arrows assault, which knocks down enemies for 3 seconds throughout its first wave.

Elsewhere, some areas can have extra monsters to battle, whereas bosses shall be boosted to make issues more difficult in World Tiers three and 4. This additionally ties in to improved merchandise drops.

You can take a look at the Diablo 4 replace 1.1.1 patch notes for PS5, PS4, Xbox and PC under…

Diablo 4 replace 1.1.1 patch notes…

BALANCE UPDATES

Barbarian

Skills

• Bash

 – Fury gained elevated from 11 to 13.

• Flay

 – Fury gained elevated from 10 to 13.

• Enhanced Frenzy

 – Fury gained elevated from 2 to three.

• Lunging Strike

 – Fury gained elevated from 10 to 12.

• Double Swing

 – Damage elevated from 40% to 50%.

• Enhanced Rupture

 – Damage elevated from 45% to 70%.

• Enhanced Charge

 – Damage elevated from 30% to 60%.

• Mighty Charge

 – Vulnerable period elevated from 2 to 4 seconds.

• Violent Upheaval

 – If Upheaval damages at the very least 2 enemies or a Boss, you acquire Berserking for two seconds, elevated to three seconds if it damages at the very least 4 enemies.

Passives

• Aggressive Resistance

 – Damage discount elevated from 3% to 4%.

• Gushing Wounds

 – Bleed harm dealt primarily based on Critical Damage bonus elevated from 100% to 115%.

 – Bleed harm when Overpowering elevated from 11% to 70%.

• Unconstrained

 – Berserking harm bonus elevated from 25% to 35%.

 – Updated the tooltip to extra clearly replicate this Key Passive’s worth

• Walking Arsenal

 – Bonus harm period elevated from 6 to eight seconds.

Legendaries

• Aspect of Ancestral Force

 – Damage elevated from 32-50% to 40-58%.

• Death Wish Aspect

 – Thorns elevated from .5-.75 to .65-.85.

• Aspect of Unrelenting Fury

 – Core Skill value to refund elevated from 10-20% to 20-30%.

  – Additional performance:

    – Cost refund additionally granted when hitting Bosses.

• Aspect of Ancestral Charge

 – Damage elevated from 50-100% to 75-125%.

• Aspect of Burning Rage

 – Damage elevated from .22-.28 to .3-.38.

• Aspect of Bul-Kathos

 – Damage discount whereas in Earthquakes elevated from 5-15% to 15-25%.

• Earthquake Aspect

 – Damage bonus in Earthquakes elevated from 5-15% to 15-25%.

Uniques

• Fields of Crimson

 – Damage elevated from .18-.34 to .22-.38.

 – Damage that enemies take standing in swimming pools elevated from 15% to twenty%.

 – Rupture Cooldown Reduction affix changed with Bonus Critical Strike Damage.

• Hellhammer

 – Damage elevated from .6-.8 to .85-1.1.

 – Burning period elevated from 3 to 4 seconds.

 – Damage to Crowd Controlled Enemies affix changed with Bonus Critical Strike Damage.

• Ramaladni’s Magnum Opus

 – Physical Damage affix changed with Vulnerable Damage.

• 100,000 Steps

 – Attacks scale back Evade’s cooldown affix change with bonus Evade prices.

 – Damage in opposition to Stunned affix change with bonus Movement Speed.

• Battle Trance

 – Basic Skill Damage affix changed with Cooldown Reduction.

 – Bonus Attack Speed to different expertise elevated from 10-20% to 35-45%.

Sorcerer

Skills

• Flickering Fire Bolt

 – Fire Bolt generates 2 Mana when hitting an enemy.

• Enhanced Fireball

 – Casting Fireball will increase its radius by 50%.

• Destructive Fireball

 – Fireball’s Critical Strike Damage is elevated by 20%. This bonus is elevated to 30% if Fireball hits at the very least 3 enemies.

• Greater Chain Lightning

 – Each time Chain Lightning bounces, it offers 5% elevated harm for its period.

• Destructive Chain Lightning

 – Chance to type Crackling Energy elevated from 25% to 30%.

Passives

• Vyr’s Mastery

 – Damage bonus elevated from 10% to fifteen%.

• Esu’s Ferocity

  – Additional performance:

    – Both bonuses are additionally granted for 3 seconds when hitting a Boss with a Critical Strike.

• Combustion

– Your Burning results deal x20% elevated harm, plus a further x2% elevated harm per distinctive supply of Burning you’ve utilized to the enemy.

Paragon

• Searing Heat Legendary Node

 – Casting Fireball or Meteor will increase your Critical Strike Chance by 5% for five seconds, as much as 15%.

• Ceaseless Conduit Legendary Node

 – Increase Crackling Energy’s harm from 2% to three% per 20 Intelligence the participant has Reinforce Rare Glyph.

 – Damage discount elevated from 10% to fifteen%.

• Territorial Rare Glyph

 – Damage discount elevated from 10% to fifteen%.

• Warding Rare Glyph

 – Damage discount elevated from 13% to 25%.

• Keeper of Flames Rare Node

 – Damage discount elevated from 4% to five%.

 – Bonus harm discount elevated from 4% to five%.

• Smoldering Embers Rare Node

 – Damage discount from burning enemies elevated from 4% to five%.

 – Bonus harm discount from burning enemies elevated from 4% to five%.

• Guarded Rare Node

 – Damage discount from Vulnerable enemies elevated from 4% to five%.

 – Bonus harm discount from Vulnerable enemies elevated from 4% to five%.

• Oppressive Rare Node

 – Damage discount from Vulnerable enemies elevated from 4% to five%.

• Lightning Resilience Rare Node

 – Maximum Life bonus elevated from 4% to six%.

Legendaries

• Serpentine Aspect

 – You could have 1 extra Hydra energetic, and Hydra’s period is elevated by 14-24%.

 – This now additionally impacts Hydra’s Enchantment Effect.

• Aspect of Conflagration

 – Bonus Burning harm elevated from 20-30% to 20-40%.

• Aspect of Engulfing Flames

 – Bonus Burning harm elevated from 30%-40% to 60%-80%.

• Aspect of Three Curses

 – Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus in opposition to Healthy enemies.

• Flamewalker’s Aspect

 – Bonus Movement Speed period elevated from 4 to six seconds.

• Gravitational Aspect

 – Ball Lightning orbits round you and offers 15-25% elevated harm.

• Aspect of Unbroken Tether

 – Additional Chain Lightning bounces elevated from 2 to 4.

• Recharging Aspect

 – Each time Chain Lightning bounces, you acquire 1.5-3 Mana.

• Charged Aspect

 – Bonus Movement Speed period elevated from 4 to eight seconds.

• Aspect of the Bounding Conduit

 – Bonus Movement Speed elevated from 20-25% to 25-30%.

• New Legendary – Mage-Lord’s Aspect

 – Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for every Close enemy, as much as 18-27%.

• Aspect of Frozen Orbit

 – Damage elevated from 20-30% to 30-40%.

• Storm Swell Aspect

 – Bonus harm elevated from 11-20% to 21-30%.

• Snowveiled Aspect

 – Unstoppable period elevated from 2-3 seconds to 3-5 seconds.

  – Additional performance:

    – Also grants 10% bonus Armor for 3-5 seconds.

• Incendiary Aspect

 – Lucky Hit: Damage out of your Pyromancy expertise has as much as a 12-17% probability to revive 10 Mana.

• Snowguard’s Aspect

 – While inside your individual Blizzard and for 3 seconds after leaving it, you’re taking 20-25% much less harm.

• Aspect of Concentration

 – Mana Regeneration elevated from 20-30% to 40-50%.

 – Duration requirement to realize its profit lowered from 3 to 2 seconds.

Uniques

• Gloves of the Illuminator

 – Damage penalty lowered from 65-55% to 45-35%.

 – Damage to Stunned affix changed with Lucky Hit: Change to Restore Resource.

 – Illuminator’s first bounce happens a lot nearer to the participant.

GAMEPLAY UPDATES

Monster Density

• We are growing monster density in Nightmare Dungeons and in Helltide.

 – Bosses above Level 60 can have extra well being. Examples:

 – Bosses at Level 60 and under stay unchanged.

 – Bosses at Level 80 have 50% elevated well being.

 – Bosses at Level 100 have 100% elevated well being.

 – Bosses at Level 120 have 120% elevated well being.

 – Bosses at Level 150 and above have 150% elevated well being.

Bosses and Events

• Level 35 and better boss monsters will now have a 100% probability to drop a Legendary merchandise.

• Treasure Goblins now have an elevated Legendary merchandise drop probability from Level 6-14 and assure a Legendary merchandise drop beginning at Level 15.

• Legion Events are actually extra rewarding and assure a Legendary merchandise drop beginning at stage 35.

General

• We have made a number of enhancements on how harm and different results work together with energetic obstacles.

 – Bonus harm or bonus results which might be utilized on-hit or when dealing harm will now apply that very same impact by means of obstacles.

 – Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies which have an energetic barrier.

 – Cheat loss of life results will now work correctly when the participant has an energetic barrier. This additionally impacts PvP play.

• Varshan will now break by means of any Bone Wall segments he dashes by means of.

• The value for refunding Skill and Paragon Points has been lowered. The discount begins small at decrease Levels and hits a most of 40% at Level 100.

 – Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.

• We’ve elevated the stack restrict for Elixirs from 20 to 99.

• An extra Stash Tab can now be bought on the Stash with gold.

• We have restored the forged time for Leave Dungeon again to three seconds.

Malignant Hearts

• Caged Heart of Spellbreaking

 – Changed to: Upon taking Elemental Damage, acquire 10-20% Damage Reduction for five seconds.

Generic Unique Items

• Temerity

 – + All Stats affix changed with Max Life.

 – Barrier is now primarily based on most Life.

 – Now correctly accounted by situations checking for the participant having a Barrier.