Valorant 7.04 replace patch notes: Sunset map, Premier Launch Stage, BattlePass

Free-to-play shooter Valorant has been given an enormous new replace on PC. The new replace introduces the Sunset map, which in line with the patch notes beneath, has three lanes and two completely different websites. According to Riot Games, the Sunset solely queue will solely be playable in Swiftplay mode for one week after which goes into the Competitive and Unrated map rotation in Patch 7.05. Needless to say, the brand new replace makes hero stability modifications, bug fixes and a wide range of map changes. There's additionally a brand new BattlePass launching as a part of the second Act of Evolution.

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Valorant replace 7.04 patch notes

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AGENT UPDATES

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VALORANT asks you to make robust choices when interacting with enemy utility—capturing, dodging, and timing your second to take a decisive motion. We need everybody to come back away from rounds feeling like they'd the opportunity of making a greater play if solely they had been slightly sooner or smarter. The staff has observed that when confronted with a number of items of utility or a few of bigger scale ultimates, your avenues for counterplay can generally be overloaded, main you to really feel uncertain of what is taking place or what you possibly can do in another way subsequent time.

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While Patch 7.04 contains modifications to over half of the roster, the modifications are sharply targeted on growing recreation state readability by making the next changes:

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• Reducing the frequency of huge space of impact of ultimates

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• Reducing the period of time utility is energetic on the planet

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• Reducing the HP of shootable utility

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• We additionally imagine the Ultimate value updates beneath higher align massive space, high-impact ults with the stress they place on the enemy, creating each a greater pacing of the round-defining skills and a clearer selection competitors between excessive and low value ults.

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BREACH

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• Aftershock (C)

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 - Ticks lowered from 3 to 2

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 - Damage elevated from 60 per tick to 80

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• Rolling Thunder (X)

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 - Ultimate factors elevated 8>>> 9

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BRIMSTONE

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• Orbital Strike (X)

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 - Ultimate factors elevated 7>>>8

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FADE

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• Prowler (C)

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 - Time to re-equip gun takes barely longer after utilizing the flexibility.

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GEKKO

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• Mosh Pit (C)

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 - The impacted space does 10 harm per second earlier than exploding

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• Wingman (Q)

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 - HP lowered 100>>>80

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• Thrash (X)

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 - Thrash’s explosion had slightly makeover to make it simpler to see and perceive the realm it has affected (on prime of being lovely)

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KILLJOY

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• Lockdown (X)

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 - Ultimate factors elevated 8>>> 9

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OMEN

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• Paranoia (Q)

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 - No motion velocity imparted when casting

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SKYE

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• Guiding Light (E)

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 - Max length whereas casting lowered 2.5s >>>2s

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• Trailblazer (Q)

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 - HP lowered 100>>>80

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• Seekers (X)

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 - Ultimate Points elevated 7 >>>8

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 - Seeker Health decreased 150>>>120

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SOVA

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• Recon Bolt (E)

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 - Total variety of scans lowered 3>>>2

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VIPER

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• Viper’s Pit (X)

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 - Ultimate factors elevated 8>>>9

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ASTRA

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• Gravity Well (C)

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 - Startup time elevated .6>>>1.25

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 - Gravity time length decreased 2.75>>>2.0

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• Nova Pulse (Q)

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 - Startup time decreased from 1.25>>>1.0

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• Cosmic Divide (X)

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 - Audio now could be blocked utterly by the wall relatively than muffled

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JETT

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• Tailwind (E)

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 - Dash window decreased 12s>>>7.5s.

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 - Activation windup elevated 0.75s>>>1s.

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• Cloudburst (C)

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 - Duration decreased 4.5s>>>2.5s

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 - Time to re-equip gun takes barely longer after utilizing the flexibility.

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• Updraft (Q)

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 - Charges decreased 2>>>1

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• Blade Storm (X)

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 - Ultimate factors elevated 7>>>8.

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MAP UPDATES

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MAP ROTATION

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• Breeze can be rotating again into the Competitive and Unrated map pool.

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• Please word that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.

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NEW MAP: SUNSET

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• Sunset, our latest map, options three lanes and two websites.

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 - Please word that the Sunset solely queue will solely be playable in Swiftplay mode for one week after which goes into the Competitive and Unrated map rotation in Patch 7.05.

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BREEZE

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Breeze’s scale and dimension are core to the map’s design however we wished to handle rotation occasions by simplifying the place threats might be to make retaking much less harmful. This set of modifications goals so as to add extra tradeoffs to A and B web site slams that make the most of post-plant utility to safe the spherical whereas including extra incentive for Attackers to regulate Mid to exert stress all through the map.

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• Adjusted Mid Pillar

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 - We closed off one facet of Mid Pillar and tightened up Mid Cubby. As a end result, Mid must be extra comfy to rotate by with extra predictable threats.

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• Mid Pillar

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 - One facet has been closed off and bins have been added.

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PLAYER BEHAVIOUR UPDATES

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• Report UI Improvements

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• We’ve elevated readability by including icons and exhibiting detailed textual content descriptions when hovering over every of the newly added icons.

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• We categorized the checklist of post-game experiences into teams to assist break down choice making from excessive stage class to subcategories.

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• We’ve added reportee information in an effort to cut back false reporting.

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PREMIER UPDATES

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• Premier has formally launched!

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• If you performed in Premier’s Ignition Stage, your staff and match historical past will carry over.

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• Enrollment runs till September 7. The actual time for the tip of Enrollment varies by Zone—make certain to verify the schedule within the shopper for extra info so that you don’t miss it.

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• Weekly matches will function the total aggressive map pool throughout seven weeks. Each week will nonetheless have one devoted map and a most of two matches on mentioned map. Matches begin on September 7 and run by October 21, with Playoffs on October 22.

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• Earn a Premier Score of at the least 675 to qualify and to have an opportunity to be topped among the best groups in your Division.

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• Performance will now be tracked from Stage to Stage. You will obtain a Division crest on the finish of every Stage.

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• Divisions can be break up into 5 tiers: Open, Intermediate, Advanced, Elite, and Contender.

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