Valorant 7.10 patch notes - New replace makes huge adjustments to 4 Agents

Valorant replace 7.10 is out now on PC. The new Valorant replace makes huge adjustments to 4 of the sport's Agents, in addition to numerous bug fixes and efficiency enhancements. Indeed, huge adjustments have been made to Deadlock, particularly the GravNet capability. Interestingly, GravNet now requires anybody captured by it to manually take away the online with a purpose to take away the impact. Developer Riot Games believes the brand new interplay will make the transfer extra attention-grabbing.

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"We think this unlocks a unique power profile while making it a more interesting interaction on both sides, as enemies must put down their weapon and make a noise to deal with the debuff," Riot explains.

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"In addition, we’ve made the ability more reliable for Deadlock to execute by increasing its radius while also ensuring that Agents like Jett and Raze can’t trivialise getting caught in it with their mobility."

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Elsewhere, Jett's third-person Blade Storm animations have been tweaked to assist with fight readability.

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Valorant followers can even be happy to listen to that presets have been added to the stats web page.

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You can see the total record of Valorant replace 7.10 patch notes beneath...

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Valorant replace 7.10 patch notes...

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AGENT UPDATES

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Deadlock

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• Anyone caught by GravNet will now be debuffed indefinitely till they take away it

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• Anyone caught by GravNet will now be affected by elevated gravity and a discount in mobility

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• GravNet elimination time elevated 0.85s > 1.5s

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• GravNet radius elevated 6m > 8m

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Jett

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• Jett's third-person animations whereas Blade Storm (X) is supplied have been adjusted to assist with fight readability.

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 - It ought to now be simpler to grasp her motion when she’s working and when she’s throwing knives.

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TEAM DEATHMATCH

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Reyna

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• Reyna's Leer (C) has confirmed particularly potent within the shut confines of Team Deathmatch because it would not have an effect on allies and Empress (X) missing a time constraint if she's rolling has confirmed extraordinarily highly effective.

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 - These adjustments are supposed to create extra downtime between these energy moments and push Reyna to prioritize orbs if she desires to try to take over with Empress.

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• Team Deathmatch solely adjustments:

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 - Leer (C) cooldown elevated 44s >>> 51s

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 - Empress (X) will cost 14% slower

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Fade

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• In Team Deathmatch, Fade’s utility can really feel a bit of onerous to make use of and capitalise off of.

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 - These adjustments intention to assist her observe down her enemies and shut in on them.

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• Team Deathmatch solely adjustments:

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 - Prowler (C) cooldown decreased 44s > 36s

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 - Seize (Q) cooldown decreased 51s > 48s

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PERFORMANCE UPDATES

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• Presets have been added to the stats web page.

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BUG FIXES

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General

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• Fixed a bug the place reverb was not being utilized reliably to some forms of sounds, together with gunshots and footsteps.

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• Fixed a problem the place Viper’s Pit (X) didn't appropriately block imaginative and prescient for enemies on the minimap and megamap.

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• Fixed points with Fade’s Prowler (C) passing via sure objects.

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Player Behaviour

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• Fixed a problem the place the report button textual content was cut-off for the Arabic language on the Player Report menu.

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